Direkt zum Hauptbereich

Catharina Bloom und Reflektionsexperiment

Es fehlt noch der Feuerball der sich aufbaut, dann wird die Szene komplett und hat mehr Tiefgang, so hoffe ich.


Der Hintergrund ist einesteils eiin metallischer Boden. Ein mit starkem Displacement Mapping versehenen Quader mit Fels-Shader dient als Wand.


Kommentare

Die beliebtesten Posts eines Jahres

DAZ Studio 3D Render Falba Feuerschweif

       

STOP RETARGETING !!! Paragon Char with ALS

  It's a bit older and made for UE4 but I bet you will get the trick. ;-) Turn the way it's done around by exporting as FBX-file to Blender and renaming the bones. Then back as FBX to Unreal Editor et voilà, no more retargeting nonsense.

Candy Rose & Lana Nikols intimate moment

   Enjoy!

Why Do Video Game Studios Avoid Blender?

Unreal Engine Animation Retargeting Toolkit

  Worry not; this worked for me with DAZ3D Genesis 8 figures retargetet for Manny and Quinn in UE5.2.1 - but yet I'm not satisfied with the tingle, tangle, tinkering around. It's better than the raw stuff you get from the or lezz say got. Epic pimped their system by now but still... there is so much troubling the ways of getting all the different models from different artists with their own naming conventions in a convenient fashion over to UE5. Prior to this I posted the forget about retargeting video, where the tutor was using the Advanced Locomotion System with different kinds of actors just by renaming the bones. Found a naice DAZ Script which does this in a semi-automatic style. But, o dizzy head, I should work on it instead of writ(h)ing and rambling about it.